The effect of computer games on speed, attention and consistency
of learning mathematics among students
Hojjat Mahmoudia*, Mohsen Koushafarb, Javad Amani Saribagloob, Ghasem Pashavia
aUrmia University, Faculty of Literature & Humanities, Urmia, 57159-44514, Iran.
bUniversity of Tabriz, Department of Psychology, Tabriz, 5166616471, Iran.
Abstract
This study examined the effect of computer games on increasing speed, attention and consistency of students in
learning mathematics. The population of the study comprised of all first year male students of public schools of
district one of Urmia City in the academic year of 2012-2013. Using multi-stage cluster sampling, at the result, one
class was selected randomly to form the experimental group and other class as the control group. Toulouse – Pieron.
(1986) attention test and a test of speed, endurance and mathematics achievement tests was used to assess research
variables. The results indicated that computer games had a significant effect on increasing the speed and attention of
the experimental group in mathematical calculations compared to the control group; however, the effect of computer
games on math learning and stability of math learning was not significant. Results suggest that computer games can
be used as training aid alongside teacher training.
© 2014 The Authors. Published by Elsevier Ltd.
Peer-review under responsibility of the Sakarya University.
Keywords: computer games, learning speed, learning attention, learning stability, mathematics.
1. Introduction
Today, advances in science and technology influence our life style to a great extent. They have imposed numerous