The effect of computer games on speed, attention and consistencyof lea translation - The effect of computer games on speed, attention and consistencyof lea Arabic how to say

The effect of computer games on spe

The effect of computer games on speed, attention and consistency
of learning mathematics among students
Hojjat Mahmoudia*, Mohsen Koushafarb, Javad Amani Saribagloob, Ghasem Pashavia
aUrmia University, Faculty of Literature & Humanities, Urmia, 57159-44514, Iran.
bUniversity of Tabriz, Department of Psychology, Tabriz, 5166616471, Iran.
Abstract
This study examined the effect of computer games on increasing speed, attention and consistency of students in
learning mathematics. The population of the study comprised of all first year male students of public schools of
district one of Urmia City in the academic year of 2012-2013. Using multi-stage cluster sampling, at the result, one
class was selected randomly to form the experimental group and other class as the control group. Toulouse – Pieron.
(1986) attention test and a test of speed, endurance and mathematics achievement tests was used to assess research
variables. The results indicated that computer games had a significant effect on increasing the speed and attention of
the experimental group in mathematical calculations compared to the control group; however, the effect of computer
games on math learning and stability of math learning was not significant. Results suggest that computer games can
be used as training aid alongside teacher training.
© 2014 The Authors. Published by Elsevier Ltd.
Peer-review under responsibility of the Sakarya University.
Keywords: computer games, learning speed, learning attention, learning stability, mathematics.
1. Introduction
Today, advances in science and technology influence our life style to a great extent. They have imposed numerous
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The effect of computer games on speed, attention and consistencyof learning mathematics among studentsHojjat Mahmoudia*, Mohsen Koushafarb, Javad Amani Saribagloob, Ghasem PashaviaaUrmia University, Faculty of Literature & Humanities, Urmia, 57159-44514, Iran.bUniversity of Tabriz, Department of Psychology, Tabriz, 5166616471, Iran.AbstractThis study examined the effect of computer games on increasing speed, attention and consistency of students inlearning mathematics. The population of the study comprised of all first year male students of public schools ofdistrict one of Urmia City in the academic year of 2012-2013. Using multi-stage cluster sampling, at the result, oneclass was selected randomly to form the experimental group and other class as the control group. Toulouse – Pieron.(1986) attention test and a test of speed, endurance and mathematics achievement tests was used to assess researchvariables. The results indicated that computer games had a significant effect on increasing the speed and attention ofthe experimental group in mathematical calculations compared to the control group; however, the effect of computergames on math learning and stability of math learning was not significant. Results suggest that computer games canbe used as training aid alongside teacher training.© 2014 The Authors. Published by Elsevier Ltd.Peer-review under responsibility of the Sakarya University.Keywords: computer games, learning speed, learning attention, learning stability, mathematics.1. IntroductionToday, advances in science and technology influence our life style to a great extent. They have imposed numerous
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تأثير ألعاب الكمبيوتر على سرعة والانتباه والاتساق
من تعلم الرياضيات بين الطلاب
حجة المحمودية * محسن Koushafarb، جواد أماني Saribagloob، قاسم Pashavia
جامعة aUrmia، كلية الآداب والعلوم الإنسانية، أورميا، 57159-44514، إيران.
bUniversity تبريز، قسم علم النفس، تبريز، 5166616471، إيران.
الملخص
تناولت هذه الدراسة تأثير ألعاب الكمبيوتر على زيادة سرعة والانتباه واتساق الطلاب في
تعلم الرياضيات. في مجتمع الدراسة يتكون من جميع طلاب السنة الذكور الأول من المدارس الحكومية من
منطقة واحدة من أورميا مدينة في العام الدراسي 2012-2013. باستخدام العينة العنقودية متعددة المراحل، في النتيجة، واحدة
وقد تم اختيار الدرجة عشوائيا لتشكيل المجموعة التجريبية وفئة أخرى كمجموعة تحكم. تولوز - Pieron.
وقد استخدم (1986) اختبار الانتباه واختبار السرعة والتحمل والتحصيل في الرياضيات اختبارات لتقييم البحوث
المتغيرات. وأشارت النتائج إلى أن ألعاب الكمبيوتر كان لها تأثير كبير على زيادة سرعة وانتباه
المجموعة التجريبية في العمليات الحسابية مقارنة مع مجموعة التحكم. ومع ذلك، فإن تأثير الكمبيوتر
والألعاب في تعلم الرياضيات واستقرار تعلم الرياضيات ليس كبيرا. وتشير النتائج إلى أن ألعاب الكمبيوتر يمكن
أن تستخدم المساعدات التدريبية إلى جانب تدريب المعلمين.
© 2014 المؤلفان. نشرت من قبل إلسفير المحدودة
استعراض الأقران تحت مسؤولية جامعة ساكاريا.
كلمات البحث: ألعاب الكمبيوتر، وسرعة التعلم، والتعلم من الاهتمام والتعلم الاستقرار والرياضيات.
1. مقدمة
اليوم، والتقدم في العلوم والتكنولوجيا تؤثر نمط حياتنا إلى حد كبير. قد تفرض عليها العديد من
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