First-person shooter (FPS) is a video game genre centered on gun and p translation - First-person shooter (FPS) is a video game genre centered on gun and p Thai how to say

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First-person shooter (FPS) is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist, and in some cases, the antagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

The first-person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. The genre coalesced with 1992's Wolfenstein 3D, which has been credited with creating the genre proper and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter; for many years, the term Doom clone was used to designate this genre due to Doom '​s influence. 1998's Half-Life - along with its 2004 sequel Half-Life 2 - enhanced the narrative and puzzle elements.[1][2] GoldenEye 007 (1997) was a first landmark first-person shooter for home consoles, with the Halo series heightening the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is the most commercially viable video game genre, as well as being the genre that has taken more market share of any other genre in the gaming industry.
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First-person shooter (FPS) is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist, and in some cases, the antagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

The first-person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. The genre coalesced with 1992's Wolfenstein 3D, which has been credited with creating the genre proper and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter; for many years, the term Doom clone was used to designate this genre due to Doom '​s influence. 1998's Half-Life - along with its 2004 sequel Half-Life 2 - enhanced the narrative and puzzle elements.[1][2] GoldenEye 007 (1997) was a first landmark first-person shooter for home consoles, with the Halo series heightening the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is the most commercially viable video game genre, as well as being the genre that has taken more market share of any other genre in the gaming industry.
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First-person shooter (FPS) is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist, and in some cases, the antagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

The first-person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. The genre coalesced with 1992's Wolfenstein 3D, which has been credited with creating the genre proper and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter; for many years, the term Doom clone was used to designate this genre due to Doom '​s influence. 1998's Half-Life - along with its 2004 sequel Half-Life 2 - enhanced the narrative and puzzle elements.[1][2] GoldenEye 007 (1997) was a first landmark first-person shooter for home consoles, with the Halo series heightening the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is the most commercially viable video game genre, as well as being the genre that has taken more market share of any other genre in the gaming industry.
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นักกีฬาคนแรก ( FPS ) เป็นวิดีโอเกมประเภทปืนและอาวุธกระสุนปืนที่ใช้เป็นศูนย์กลางในการต่อสู้ผ่านมุมมองบุคคลแรก นั่นคือ ผู้เล่นที่ประสบการณ์การกระทำผ่านดวงตาของตัวละคร และในบางกรณี ปฏิปักษ์ นักกีฬาคนแรกของหุ้นสามัญลักษณะเกมยิงอื่น ๆ ซึ่งจะตกอยู่ภายใต้หัวข้อการกระทำเกมจากประเภทของการ - 3D กราฟิก 3 มิติขั้นสูงหรือมีความท้าทายการพัฒนาฮาร์ดแวร์และการเล่นเกมหลายคนได้รับครบถ้วน

นักกีฬาคนแรกได้สืบเท่าที่เขาวงกตสงครามการพัฒนาซึ่งเริ่มขึ้นในค.ศ. 1973 และ 1974 เป็น spasim . ประเภทของ Wolfenstein 3D รวมตัวกันกับปี 1992 ,ซึ่งถูกเครดิต ด้วยการสร้างประเภทที่เหมาะสมและแม่แบบพื้นฐานที่ตามมาคือชื่อตาม ชื่อเรื่องเช่นหนึ่ง และบรรพบุรุษของกระแสการยอมรับและความนิยมประเภทกว้างเป็นเคราะห์ร้าย , เปิดตัวในปีต่อไป และอาจมีอิทธิพลมากที่สุดที่นักกีฬาคนแรก เป็นเวลาหลายปีระยะกาลโคลนถูกใช้เพื่อกำหนดประเภทนี้ เนื่องจากอิทธิพล ​ Doom ' s 1998 ครึ่งชีวิต - พร้อมของ 2004 สืบเนื่องครึ่งชีวิต 2 - เพิ่มการเล่าเรื่องและองค์ประกอบปริศนา [ 1 ] [ 2 ] GoldenEye 007 ( 1997 ) เป็นสถานที่แรกที่นักกีฬาคนแรกสำหรับคอนโซลที่บ้าน มีรัศมีด้วยชุดคอนโซลของพาณิชย์ และขอวิจารณ์เป็นแพลตฟอร์มสำหรับชื่อนักกีฬาคนแรกในศตวรรษที่ 21 , นักกีฬาคนแรกคือประเภทวิดีโอเกมส่วนใหญ่ในเชิงพาณิชย์ รวมทั้งมีประเภทที่มีส่วนแบ่งตลาดมากกว่าชนิดอื่น ๆ ในอุตสาหกรรมเกม
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