Rules for Names in RaptorA name must begin with a letterAfter the firs translation - Rules for Names in RaptorA name must begin with a letterAfter the firs English how to say

Rules for Names in RaptorA name mus

Rules for Names in Raptor
A name must begin with a letter

After the first letter may come any sequence of letters, digits, or underscores

Spaces are not allowed in a name - a space marks the end of a name

Names are NOT case sensitive. Therefore,

get_mouse_button means the same thing as Get_Mouse_Button and GET_MOUSE_BUTTON

Count means the same thing as count

A name may NOT represent more than one thing in a program. Therefore,

a program may not use a variable called e, because e is pre-defined in Raptor

a program may not use a variable called red, because red is pre-defined in Raptor

a programmer may not create a subchart called Get_Key, because Get_Key is already defined

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Rules for Names in RaptorA name must begin with a letterAfter the first letter may come any sequence of letters, digits, or underscoresSpaces are not allowed in a name-a space marks the end of a nameNames are NOT case sensitive. Therefore,get_mouse_button means the same thing as Get_Mouse_Button and GET_MOUSE_BUTTONCount means the same thing as countA name may NOT represent more than one thing in a program. Therefore,a program may not use a variable called e, because e is pre-defined in Raptora program may not use a variable called red, because red is pre-defined in Raptora programmer may not create a subchart called Get_Key, because Get_Key is already defined
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Rules for Names in Raptor
A name must begin with a letter

After the first letter may come any sequence of letters, digits, or underscores

Spaces are not allowed in a name - a space marks the end of a name

Names are NOT case sensitive. Therefore,

get_mouse_button means the same thing as Get_Mouse_Button and GET_MOUSE_BUTTON

Count means the same thing as count

A name may NOT represent more than one thing in a program. Therefore,

a program may not use a variable called e, because e is pre-defined in Raptor

a program may not use a variable called red, because red is pre-defined in Raptor

a programmer may not create a subchart called Get_Key, because Get_Key is already defined

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名称在猛禽
名称必须先信后信

规则可能出现的任何字母,数字或下划线

空间,不允许在一个名字空间的结束标志着一个名字

名称不区分大小写。因此,

get_mouse_button意味着同样的事情和get_mouse_button get_mouse_button

计数意味着同样的事情作为计数

一个名字不可能在一个程序中代表一个以上的东西。因此,一个程序可能不使用

变为E,因为E是预先定义的猛禽

程序可能无法使用一个变量称为红色,因为红色是预定义的猛禽

程序员可能不创建一个叫做get_key get_key subchart,因为已经定义

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